NESTOPIA HMOD HOW TO
Nestopia will let you record a run and then export to AVI.)Īs for how to display things on YouTube, you should note that 60fps is not possible, so it is a good idea to blend or interlace down to 30fps. Why would you use FRAPS when many emulators can output a video file directly? (FCEUX is quite good for this, for example. I will greatly appreciate any suggestion.
NESTOPIA HMOD FULL
No matter what resolution I use, I always get black bars at the top and the bottom of the screen, or in other case the screen feels like it was zoomed in.Īt what resolution should I emulate for Youtube, and is it better looking to stretch the video to full screen or to leave the game "centered" with black bars on left part of the screen and right part of the screen.Īlso, what filter do you recommend? Standard, NTSC, ScaleX, Hqx or 2xSaI? I've tried many methods but I still can't solve the problem: I tried out other emulators but they didn't impress me that much. However, after trying out with recording and such I stumbled upon some tiny problems regarding Fraps/Dxtory and Nestopia. And it gave me an idea to play some great NES games with Nestopia. I started making gaming videos for Youtube in 2013. I recently stumbled upon this site regarding Nestopia and other NES emulators. This thread is a good example of what happens, particularly this post of mine.Good day to all members of the community. I myself just went through the pain of using GoodNES on a romset, repairing something like over 1100 mistakes (between years 20). Odds are the ROM you have may be old/have "outdated" headers that a newer GoodNES set has since fixed/addressed.
Just saying "Herpy Derpy Adventure Butts 4" isn't accurate enough - case in point. So whenever talking about a game/ROM, it's basically mandatory at this point that you give a CRC, SHA1, or MD5 along with the filename. It should become apparent what the "overrides" are simply by looking at it (in most cases in other, more obscure cases, it isn't immediately apparent without looking deeper at the code). xml file you can double check to make sure it's the correct match by examining the SHA1 too.
I suggest opening up the ROM, getting the CRC out of View -> Image Info, then grepping/searching for that CRC (case-insensitive) in the. xml file called NstDatabase.xml (warning: web page very large + lots of post-processing done via JS/CSS on GitHub, so page may take a long time to load).
You can always check what Nestopia "decides" to use (for mapper, capabilities, etc.) by toggling that checkbox and looking at View -> Image Info. possibly one with fixes or is newer than the version that came with Nestopia (keep reading)). (Options -> Database -> External allows you to refer to a replacement NstDatabase.xml, i.e. You can uncheck the box and it'll disable doing any kind of overrides. This database is what Options -> Database -> Internal refers to. These are either bad dumps, old dumps, or correct dumps that have incorrect headers (some may have been correct at the time of dumping, but as emulation became more precise, this showed a new mapper was needed, etc.). Some clarification: Nestopia doesn't actually *fix* NES headers, it simply has a gigantic database of ROM CRCs and SHA1s that act as "overrides" for some aspects of what the NES header may contain. Dwedit wrote:Nestopia fixes NES headers and ignores the specified header.ĭoes that mean that Nestopia identifies specific game roms and switches to some other mapper? What should the proper mapper be for Datach DBZ in this case?